Laser

Зависание игры в процессе сохранения

1 сообщение в этой теме

Colossal Handler caught: Sharing violation on path C:\Users\SED\AppData\Local\Colossal Order\Cities_Skylines\Saves\AutoSave.crp
  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 
  at SavePanel+<SaveGame>c__Iterator4F.<>m__160 () [0x00000] in <filename unknown>:0 
  at ColossalFramework.Threading.Task`1+<>c__DisplayClassa[ColossalFramework.Threading.Task+VoidTask].<.ctor>b__8 (ColossalFramework.Threading.Task t) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Func`2<ColossalFramework.Threading.Task, ColossalFramework.Threading.Task/VoidTask>:invoke_Task/VoidTask__this___Task (ColossalFramework.Threading.Task)
  at ColossalFramework.Threading.Task`1[ColossalFramework.Threading.Task+VoidTask].Execute () [0x00000] in <filename unknown>:0 
  at ColossalFramework.Threading.Task.InternalExecute () [0x00000] in <filename unknown>:0 
  at ColossalFramework.Threading.Dispatcher.RunTask (ColossalFramework.Threading.Task task) [0x00000] in <filename unknown>:0 
  at ColossalFramework.Threading.Dispatcher.ProcessSingleTask (ColossalFramework.Threading.Task task) [0x00000] in <filename unknown>:0 
  at ColossalFramework.Threading.Dispatcher.ProcessNextTask () [0x00000] in <filename unknown>:0 
  at ColossalFramework.Threading.TaskWorker.Execute () [0x00000] in <filename unknown>:0 
  at ColossalFramework.Threading.ThreadBase.ExecuteInternal () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Runtime terminating: True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The game will now crash. Sorry for the inconvenience...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[PrecisionEngineering.Data.Measurement].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at PrecisionEngineering.Manager.EndOverlayImpl (.CameraInfo cameraInfo) [0x00000] in <filename unknown>:0 
  at SimulationManagerBase`2[Manager,Properties].EndOverlay (.CameraInfo cameraInfo) [0x00000] in <filename unknown>:0 
  at PrecisionEngineering.Manager.IRenderableManager.EndOverlay (.CameraInfo cameraInfo) [0x00000] in <filename unknown>:0 
  at RenderManager.Managers_RenderOverlay (.CameraInfo cameraInfo) [0x00000] in <filename unknown>:0 
  at OverlayEffect.OnPostRender () [0x00000] in <filename unknown>:0 
UnityEngine.Camera:Render()
DynamicResolution.CameraRenderer:OnRenderImage(RenderTexture, RenderTexture)
 
(Filename:  Line: -1)

Auto save requested  [Core]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Traffic++ V2: Saving road data!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Traffic++ V2: Finished saving road data!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Saved simulation data to: C:\Users\SED\AppData\Local\Colossal Order\Cities_Skylines\Saves\Temp\f41fd6df-3784-417c-a415-f8048eea1812.ccs  [Serialization]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Помогите, пожалуйста, понять, в чем причина? 

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