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Только немодифицированные файлы! -------------------------------------- Версия 1.2a поддержки CIM2 1.5.0 Пожалуйста, используйте Firefox для ямочного ремонта, IE отказывается обрабатывать огромные файлы.
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1.2 Street with Parking Space & Buslane can be build. Улица с парковки и Buslane может быть сборки. Sonik: Вы должны всегда использовать оригинальный файл связки Красивые картинки
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Sorry, no translation today. Please try to use a recent Firefox version or IE10/11, I am not sure why window.perfomance.now isn't useable in your Chromium build. "ERROR: Object # has no method 'now'" is a clear that your Browser doesn't seem to support that perfomance object feature, no idea why, I tested and tweaked the code on FF & Chrome as anybody can see in the js file aswell. I will try to remove the perfomance code in the next version.
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What Browser Version do you use? ---- Что Версия браузера вы пользуетесь? https://developer.mozilla.org/en-US/docs/Web/API/Performance.now%28%29 Note: I created specially a html based solution so Mac OSX users can apply the patches without installation of any software.
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Please update to Version 0.7 Пожалуйста, обновление до версии 0.7 Changelog: 0.7 Important Bugfix: helper variable $i scope global Fix event_fire results in endless loop, use local helper var Don't use $i in global context recursive_mkdir/recursive_rmdir, getCIMVersion, compareVersion, version2str use own local helper var 0.6.5 Control Script change event preEnvironment to be fired before environment.script loads add event postEnvironment
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0.5.9 Beta Small update, mostly Mac Support. The mac version now creates modmanager-prepare-permissions.scpt AppleScript in /Users/<YourUserName>/Library/Application Support/Cities in Motion/ If ModManager can't start findcim.command (Permission denied) please close CIM, open modmanager-prepare-permissions.scpt and run it. Next time you start CIM, ModManager should be able to determine the CIM directory automatically. For easier first time installation ModManager can now be installed in userdata/addons (Documents\Cities in Motion, Library/Application Support/Cities in Motion/addons). ---- The new handling in calling findcim may help with Cyrillic user folder names, not sure. --- Changelog 0.5.9 Beta use runFile for calling findcim, should fix problems with spaces on windows as well MacPort the findcim system to MAC AppleScript for fixing permissions: modmanager-prepare-permissions.scpt Hide log of output device, meaningless on Mac Support isn't experimental anymore [*]fix API function dumper [*]allow installing in userdata/addons (won't work if older version is in addons)
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In ModManager use the changelog button or directly read the repo file? В ModManager использовать кнопку изменений? Или напрямую читать файлы репо?
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New Version 0.5.8 Beta No really new visible changes, except in the info tab there is now the metro.gs/ metro files version. As there are people using modifications in the metro folder, and these scripts get incompatible to the current installed CIM version. API version 3: Mods can now register modids as required, this will stop loading a map if the mod is missing. Mods can now stop loading the map and show an error message if something goes wrong. Important for Mac users, the cim directory dialog should handle now very long directory names. Changelog: metro.gs checker (info, can detect 1.0.19, 1.0.20, 1.0.21/22) new internal config writer, easier to maintain new setting dialog infrastructure for mod authors UI use modmanager ui lib for cimpath question, up to 2000 chars max resize modmanager window so changelog button can be seen [*]Public API API Version 3: map_addrequires, adds a modid as required map_stoploading, allows to stop loading a map and show an error message
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ModManager works on Mac as well. (For downloader to work you have to follow the readme file!) ModManager работает на Mac, а также. (Для загрузчик для работы вы должны следовать файл ридми!)
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Sorry, didn't had time to announce the last ModManager Version. From the screenshot, that is im my elevated tram track test version. The translation of the last posts. For people having problems with the Cities in Motion Path detection (findcim), please check the directory permissions and allow "Users" to write to this directory. (Otherwise Windows will deny writing files to CIM)
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New year, new version. 0.5.6 Beta The usually bits here and there to get a rock stable version. Uninstalling mods was broken, oops. To ensure a better mod experience, ModManager warns now if a mod misses strings and has not failback en_US.strings. If I won't see a reduction in problem reporting about crashs I will add an option to deny loading scripts that doesn't have an en_US.strings failback. If the addons directory structure is screwed ModManager will report this as well. No addons/addons/ please. A bit speed improvement in the hook infrastructure, and more and better error reporting. Russian translation got an update... 0.5.6 Beta Fix broken mod uninstalling Report mods with strings but no failback en_US.strings and the current language is missing Report very odd folder structures, addons, scripts, ui, strings, objects, metro directly in addons Hook API Show error message in ui when mm_hooktracker.script can't be loaded and quit CIM. Update filesystem cache after rolling back all files of a mod instead doing it for each file in history, (should speedup quit, reload) Try to remove empty directories fix public api v2 hook_add function parameter placement [*]Control Script Fix non usable getAPI in controlscript while loading mod [*]Install / Uninstall Write errors to log_metro.txt after findcim.cmd run [*]Translation Russian translation update by Alex
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In the gs_tools zip... together with gs_uncompress...
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Copy game.script to editor.script should work... Скопируйте game.script в editor.script должно работать ...
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New version 0.5.5 Beta Christmas special edition. The most important changes: For new users, errors are reported if ModManagers findcim.cmd has problems determine the cim path or can't write to the CIM dir. As example, if your CIM directory is in the Programms Folder and you User Account has no write permission There is a new timeout if something doesn't work right. When ModManager searches for modifed game files (removing MM, updating) there will be a ui window including status report by directory. This way CIM doesn't look it's crashed. Yes, searching all directories take time, even more if CIM doesn't have focus. Sometimes some UI Elements in ModManager like the back button didn't want to be clicked and refused to work. This error should be fixed by changing the internal ModManager Window structure, we lose some pixels in size but atleast the buttons and tabs should work now. If a Mod is installed in the wrong directory as defined in a .modinfo file, ModManager will show the mod entry as full yellow entry. Additional info into the log_metro.txt aswell. The Hook infrastructure had a nasty small bug, it was bribed with cookies and should work now. The repository creator in the dev tab forgot to add the .gs postfix in the url entry, oops. The .modinfo creator works a bit better. Still there a UI Problems in the dev tab, like limited to 16 chars text input boxes in modal window. (a limitation in cims ui code) Changelogs can be transported in .repo files, so it's possible to see what is new before updating. Changelog 0.5.5 Beta UIChange z-order and owner of ui components should fix unresponsive buttons Refactoring code [*]Install / Uninstall Add visible timeout while detecting CIM Location script Display errors while running findcim.cmd, like access denied Don't call uninstall twice while updating Uninstalling ModManager in install dialog should not remove gs but use internal uninstall [*]Hook API Malfunction cache split function, resulted in hooks parts withtout data entry if newdata was empty Restoring CIM to default state more responsive and with status display [*]Repositories accept changelog in .repo files [*]modinfo verify installation directory [*]Control Script Fix function lookup while late loading control script Don't use destroyed script, less errors when CIM is crashed [*]Developer tools repository creator, add missing gs extension to url, copy changelog .modinfo creator, add map editor for requires
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1. Try to disable extended error reporting in ModManager -> Settings, 2. Restart CIM! 3. Try again 1. Попробуйте отключить расширенные отчеты об ошибках в ModManager -> Настройки 2. Перезагрузка CIM 3. Попробуйте еще раз
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Если вы используете ModManager добавить мой тестовый репозиторий и установить "AdvanceLineManagement", увеличивает склад размером с полосой прокрутки и позволяет онлайн-редактирования линий. ---- If you use ModManager add my Test repository and install Advance Line Management, increases depot size with scrollbar and allows online editing lines. http://cim.bytetransfer.de/test/test.repo
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Hi New Version 0.5.3 Beta London Data added, shows the graphical output device in the log_metro.txt, should help to identify problems with graphic hardware, wrong GPU, using internal CPU... Always create addons and userdata/addons to aid mod installation. Changelog can now be packed into the .modinfo and .repo file and viewed in the new changelog window. New unfinished development window (enable via settings tab, close and open ModManager for the new tab) as CIM has no suitable window for text input. Can create .modinfo files and repository files. The repo creator should already work more or less, use a full path, aka c:\some_folder_with_a_ton_of_gsfiles\somename.repo Show output device information in log_metro.txt aswell, usefull to check if dedicated gpu is used Create always addons and userdata/addons Update default addon data, london.gs UISettings: show log level value New Changelog window [*]modinfo changelog entry changelog_external, overwrites changelog for full changelog from local file [*]new developer tools activate via settings, experimental .modinfo creator repository file creator Note: I guess this will be the last announcement here, as every time I try online translation services to translate to Russian language it fails with these changelogs
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Need log_metro.txt, actually ModManager development takes place on drive letter d only. Нужно log_metro.txt. на самом деле ModManager развитие происходит на букву D только.
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Sorry in English, a small warning: GlobalPriceStandart.gs seems to change the depot code. My Advance Line Management Mod changes the depot aswell (to a mostly unlimited scroll list) this may cause havoc on the depot code that I haven't tested. (via translation service) Небольшое предупреждение: GlobalPriceStandart.gs, кажется, изменяет депо код. Мой Advance Line Management Mod изменяет депо как хорошо (в основном неограниченное прокрутки списка), это может вызвать хаос на складе кода, который я не проверял.
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0.5.2 Beta Long time no news, well all the small things sometimes take longer then the big changes. First, the startup time should be a lot better as calls to updateFileSystem are avoided. updateFileSystem was used as barrier in the CIM location detection code as well, please report problems if it doesn't work anymore. Mod lists can be filtered by search string, and keyboard support in the list! Rewritten internal hook api again, now it allows applying hooks several times in a file. Public API is now in version 2, it's possible to receive a path to an active mod. Changelog: Faster start by removing unnecessary filesystem scans, consolidate hook write Disabled updateFileSystem barrier trying to detect CIM dir UI Workarounds for Back Button and Tab List not working New Profile button changed to plus button to make room for filter Make ui objects active, so CIM passes key events [*]UI Mod List Filter Framework, currently allows searching Chang selection via keyboard up/down arrow (click list) Activate/Deactivate mod via space key [*]Hook API More output via loglevel 20 call updateFileSystem only when necessary Allow hooking several occurences in a file and skipping replacement [*]Public API new mod_getPath, getting the path of an active mod new hook_add, allows to replace/add/multiply times/skip hooks [*]modinfo verify categories in modinfo: maps, regions, vehicles, stations, buildings, props
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If you install and activate tram couple addon from the "test repository". Disabling or uninstalling helps. I don't like if you call stuff garbage. Sorry for being rude, but first use your brain... --- translation --- Если вы установить и активировать аддон трамвае пара из "тест хранилища". Отключение или удаление помогает. Мне не нравится, если вы звоните вещи мусора. Извините за грубость, но сначала использовать свой мозг ...
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Mod Manager решить эту проблему, когда транспортные средства не загружены больше.
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Install ModManager, add Repository, download... (current version of tram puzzle pieces is 0.6)
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_path.obj file is only to verify edits. _path.obj файл только для подтверждения изменений. You can only edit the .paths text file. Вы можете редактировать только ".path" текстового файла. New Version was released today. Новая версия была выпущена сегодня.
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0.5 Beta Hello, a new version of ModManager is out. It now supports a public API for mod authors, features the status of modis and hooking files. A complete new feature is the extending error information (displaying up to 6 source lines around the error) in log_metro.txt. This can be disabled in the Settings Tab. Example: Error: Runtime error in "metro/scripts/level.script" at line 20: Internal error! if (MAIN.$gridFileName != "") { if (file_exists(MAIN.$gridFileName)) { $grid.loadFromFile(MAIN.$gridFileName); <<<<<<<<< MAIN.$gridCellSize = $grid.width; } else { $grid.setSize(MAIN.$gridCellSize, MAIN.$gridCellSize); Changelog Load ModManager only with CIM 1.0.19 or later Don't load ModManager if mm_hooktracker.script is broken Add earlier log information when CIM starts to unload game log_metro.txt extended error messages with source code (see settings tab) API Prelimary getAPI Support Check if mod is active in getAPI [*]UI New setting: Extended error messages with source code lines for log_metro.txt Info Tab: New API Button creating API Description.txt