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About This File

Модификация с сайта CiMX.

Maps4cim - это генератор карт для Cities in Motion 2, который создаёт карты на основе реальных частей света. Необходимые источники данных по требованию загружаются с бесплатных ресурсов. В результате вы получаете карту с реальным рельефам, а все дополнительные данные (дороги, леса, реки, здания) будут нарисованы на текстуре земли, поэтому они могут быть легко воссозданы в редакторе карт.


What's New in Version 0.9.1

Released

  • Красочный журнал сообщений;
  • Улучшенная обработка ошибок;
  • Результат по умолчанию сохраняется в папку с картами (только Windows);
  • Источник данных для текстуры и рельефа может быть выбран;
  • Улучшился пользовательский интерфейс.

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User Feedback



1) В поле "center" нужно ввести координаты центра будущей карты (можно взять в яндекс картах), например:

Координаты:
Широта: 55°45′3.76″N (55.751044)
Долгота: 37°37′33.28″E (37.625911); соответственно, ставим 55.751044 и 37.625911
2) выставляем размер карты extent (лучше не более 8 км., чтобы не тормозило)
3) всё остальное на автомате, texture - ultra
4) render
5) сохраняем в папку /Users/USERNAME/AppData/LocalLow/Colossal Order/Cities in Motion 2/Maps
6) запускаем CiM, редактор карт - находим сохраненную карту в списке. Теперь обводим. Прога суперская!
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А что означает поле "масштаб", это высоты или расстояния?

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А что означает поле "масштаб", это высоты или расстояния?

это расстояние. можно на яндексе линейкой, грубо говоря, километраж замерить и решить сколько Вам нужно.

или изменив "extent" увидеть по размеру синего квадрата

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кстати, "рабочее поле" (синий квадрат) можно смещать правой кнопкой мыши...

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Поначалу программа работала, но теперь выдаёт ошибку

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13:17:08,175 - INFO: Map Generator has been started.

13:17:08,186 - DEBUG: Using SRTM as source for the map's relief
13:17:08,192 - DEBUG: Using OpenStreetMap as source for the map's texture
13:17:08,192 - DEBUG: Initializing the Map Generator...
13:17:08,334 - DEBUG: Ressources initialized. The map will now be written...
13:17:08,336 - INFO: Writing resulting map to file C:\Users\Алексей\AppData\LocalLow\Colossal Order\Cities in Motion 2\Maps\Sevastopol.map
13:17:08,719 - INFO: Writing file header...
13:17:08,770 - INFO: The relief map will be generated for an area of 20.0x20.0km, with the center at (44.567°, 33.4973°). The virtual zero height will be set to the highest possible value and all elevations are scaled 1:1.
13:17:08,776 - DEBUG: Retrieving SRTM data.
13:17:09,08 - DEBUG: SRTM Tile (44,33) has been loaded from cache.
13:17:09,586 - ERROR: I/O Exception while processing the relief.
13:17:09,593 - ERROR: Error while processing the relief map, falling back to a simple planar relief.
13:17:09,719 - DEBUG: Storing relief in native CiM2-Map format
13:17:10,317 - DEBUG: Relief was written to file
13:17:10,319 - INFO: The ground textures will be generated for an area of 20.0x20.0km, with the center at (44.567°, 33.4973°). Data source: OpenStreetMap via Overpass API.
13:17:10,420 - DEBUG: Downloading OpenStreetMap data from the Overpass servers. This might take a few minutes...
13:33:14,439 - DEBUG: Download from server overpass.osm.rambler.ru finished in 16,07 min
13:33:14,440 - DEBUG: Parsing OSM XML with a little help from Osmosis API
13:33:17,339 - DEBUG: Preparing OSM data for rendering
13:33:17,496 - DEBUG: Rendering 19 layers of OSM data
13:33:17,943 - DEBUG: Converting rendered image to native CiM2-Texture data
13:33:18,832 - DEBUG: Storing texture map in native CiM2-Map format
13:33:19,989 - DEBUG: Texture map was written to file
13:33:20,70 - INFO: Writing game objects (postfix)...
13:33:20,76 - WARN: The task "generating map" finished with errors:
the intended relief map could not be generated
13:33:20,76 - WARN: Something went wrong, so your map has been generated in fallback mode (probably it's just empty).
Please review the errors and post this log in the forums if you don't know how to fix them.
13:37:20,754 - DEBUG: the log has been copied to clipboard
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а как редактировать карту куда поместить сохраненный файл девать

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сохраненный файл закинуть в C:\Users\(user name)\AppData\LocalLow\Colossal Order\Cities in Motion 2\Maps (по умолчанию это скрытая системная папка, поэтому в свойствах нужно включить отображение); далее редактируем в редакторе игры

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А есть ли аналогичная программа, только для Cities in Motion 1?

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11:24:43,97 - INFO: Map Generator has been started.

11:24:43,97 - DEBUG: Using SRTM as source for the map's relief

11:24:43,97 - DEBUG: Using OpenStreetMap as source for the map's texture

11:24:43,97 - DEBUG: Initializing the Map Generator...

11:24:43,129 - DEBUG: Ressources initialized. The map will now be written...

11:24:43,129 - INFO: Writing resulting map to file C:\Users\Evgeniy\AppData\LocalLow\Colossal Order\Cities in Motion 2\Maps\maps4cim.map

11:24:43,129 - INFO: Writing file header...

11:24:43,129 - INFO: The relief map will be generated for an area of 10.0x10.0km, with the center at (56.2317°, 43.4355°). The virtual zero height will be set to the highest possible value and all elevations are scaled 1:1.

11:24:43,129 - DEBUG: Retrieving SRTM data.

11:24:43,160 - DEBUG: Downloading SRTM Tile for (56,43). It will be stored in cache for later use.

11:24:45,363 - ERROR: Could not download the required source data, the connection timed out. Usually, this is a problem with your network connection or firewall configuration.

11:24:45,363 - ERROR: Error while processing the relief map, falling back to a simple planar relief.

11:24:45,363 - DEBUG: Storing relief in native CiM2-Map format

11:24:45,598 - DEBUG: Relief was written to file

11:24:45,598 - INFO: The ground textures will be generated for an area of 10.0x10.0km, with the center at (56.2317°, 43.4355°). Data source: OpenStreetMap via Overpass API.

11:24:45,598 - DEBUG: Retrieving Overpass query result from cache.

11:24:45,785 - DEBUG: Parsing OSM XML with a little help from Osmosis API

11:24:46,207 - DEBUG: Preparing OSM data for rendering

11:24:46,285 - DEBUG: Rendering 29 layers of OSM data

11:24:46,801 - DEBUG: Converting rendered image to native CiM2-Texture data

11:24:46,988 - DEBUG: Storing texture map in native CiM2-Map format

11:24:47,238 - DEBUG: Texture map was written to file

11:24:47,285 - INFO: Writing game objects (postfix)...

11:24:47,285 - WARN: The task "generating map" finished with errors:

the intended relief map could not be generated

11:24:47,285 - WARN: Something went wrong, so your map has been generated in fallback mode (probably it's just empty).

Please review the errors and post this log in the forums if you don't know how to fix them.

как исправить?

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11:24:43,97 - INFO: Map Generator has been started.
11:24:43,97 - DEBUG: Using SRTM as source for the map's relief
11:24:43,97 - DEBUG: Using OpenStreetMap as source for the map's texture
11:24:43,97 - DEBUG: Initializing the Map Generator...
11:24:43,129 - DEBUG: Ressources initialized. The map will now be written...
11:24:43,129 - INFO: Writing resulting map to file C:\Users\Evgeniy\AppData\LocalLow\Colossal Order\Cities in Motion 2\Maps\maps4cim.map
11:24:43,129 - INFO: Writing file header...
11:24:43,129 - INFO: The relief map will be generated for an area of 10.0x10.0km, with the center at (56.2317°, 43.4355°). The virtual zero height will be set to the highest possible value and all elevations are scaled 1:1.
11:24:43,129 - DEBUG: Retrieving SRTM data.
11:24:43,160 - DEBUG: Downloading SRTM Tile for (56,43). It will be stored in cache for later use.
11:24:45,363 - ERROR: Could not download the required source data, the connection timed out. Usually, this is a problem with your network connection or firewall configuration.
11:24:45,363 - ERROR: Error while processing the relief map, falling back to a simple planar relief.
11:24:45,363 - DEBUG: Storing relief in native CiM2-Map format
11:24:45,598 - DEBUG: Relief was written to file
11:24:45,598 - INFO: The ground textures will be generated for an area of 10.0x10.0km, with the center at (56.2317°, 43.4355°). Data source: OpenStreetMap via Overpass API.
11:24:45,598 - DEBUG: Retrieving Overpass query result from cache.
11:24:45,785 - DEBUG: Parsing OSM XML with a little help from Osmosis API
11:24:46,207 - DEBUG: Preparing OSM data for rendering
11:24:46,285 - DEBUG: Rendering 29 layers of OSM data
11:24:46,801 - DEBUG: Converting rendered image to native CiM2-Texture data
11:24:46,988 - DEBUG: Storing texture map in native CiM2-Map format
11:24:47,238 - DEBUG: Texture map was written to file
11:24:47,285 - INFO: Writing game objects (postfix)...
11:24:47,285 - WARN: The task "generating map" finished with errors:
the intended relief map could not be generated
11:24:47,285 - WARN: Something went wrong, so your map has been generated in fallback mode (probably it's just empty).
Please review the errors and post this log in the forums if you don't know how to fix them.
как исправить?

 

Надо отключить антивирус и все получится.

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Рельеф есть, а дорог нет

 

07:32:40,587 - INFO: Map Generator has been started.
07:32:40,602 - DEBUG: Using SRTM as source for the map's relief
07:32:40,602 - DEBUG: Using OpenStreetMap as source for the map's texture
07:32:40,602 - DEBUG: Initializing the Map Generator...
07:32:40,602 - DEBUG: Ressources initialized. The map will now be written...
07:32:40,602 - INFO: Writing resulting map to file C:\Users\Пашка\AppData\LocalLow\Colossal Order\Cities in Motion 2\Maps\priluki.map
07:32:40,602 - INFO: Writing file header...
07:32:40,602 - INFO: The relief map will be generated for an area of 8.0x8.0km, with the center at (50.5902°, 32.3867°). The virtual zero height will be set to the highest possible value and all elevations are scaled 1:1.
07:32:40,602 - DEBUG: Retrieving SRTM data.
07:32:40,649 - DEBUG: SRTM Tile (50,32) has been loaded from cache.
07:32:40,883 - DEBUG: SRTM data will be cropped and scaled to correct size using bicubic interpolation
07:32:42,582 - DEBUG: Final conversion and filtering of scaled SRTM data
07:32:42,629 - DEBUG: The virtual zero height has been set to 108.87618
07:32:42,645 - DEBUG: Storing relief in native CiM2-Map format
07:32:42,951 - DEBUG: Relief was written to file
07:32:42,951 - INFO: The ground textures will be generated for an area of 8.0x8.0km, with the center at (50.5902°, 32.3867°). Data source: OpenStreetMap via Overpass API.
07:32:42,951 - DEBUG: Downloading OpenStreetMap data from the Overpass servers. This might take a few minutes...
07:32:47,877 - ERROR: I/O Exception while processing OpenStreetMap source data.
07:32:50,241 - ERROR: I/O Exception while processing OpenStreetMap source data.
07:32:52,470 - ERROR: I/O Exception while processing OpenStreetMap source data.
07:32:52,470 - ERROR: Error while processing the texture map, falling back to a simple grass texture.
07:32:52,548 - DEBUG: Storing texture map in native CiM2-Map format
07:32:52,942 - DEBUG: Texture map was written to file
07:32:52,942 - INFO: Writing game objects (postfix)...
07:32:52,942 - WARN: The task "generating map" finished with errors:
the intended texture map could not be generated
07:32:52,942 - WARN: Something went wrong, so your map has been generated in fallback mode (probably it's just empty).
Please review the errors and post this log in the forums if you don't know how to fix them.

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доработайте файл пускай нормальный ландшафт делает а то какието полоски получаются

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скачал архив и разархивировал его, но когда нажимаю на maps4cim ничего не происходит, в чем проблема?

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согласен Alexey_Papin ... сделайте видео-гайд .. или объясните нормально что да как делать ... 

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Ребята!!! А можно как то регулировать уровень воды??? а то у нас через город река течет, а после проги начинаешь ее копать, до воды хрен докопаешься......

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Oshibka 1

Цитата

результате вы получаете карту с реальным рельефам, а все дополнительные данные (дороги, леса, реки, здания) будут нарисованы на текстуре земли, поэтому они могут быть легко воссозданы в редакторе карт.

 

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Кто может кинуть готовую версию map4cim 1.0? Просто надо срочно

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Подскажите пожалуйста в чём проблема, уже в нескольких версиях программы не получается создать рельеф
 

Версия 1.0.1
21:04:11.030 [INFO]: Map Generator has been started. 
21:04:11.032 [DEBUG]: Using SRTM as source for the map's relief 
21:04:11.039 [DEBUG]: Using OpenStreetMap as source for the map's texture 
21:04:11.074 [DEBUG]: Initializing the Map Generator... 
21:04:11.075 [DEBUG]: Ressources initialized. The map will now be written... 
21:04:11.077 [INFO]: Writing resulting map to file C:\Users\chonc\AppData\LocalLow\Colossal Order\Cities in Motion 2\Maps\maps4cim.map 
21:04:11.078 [INFO]: Writing file header... 
21:04:11.080 [INFO]: The relief map will be generated for an area of 20.0x20.0km, with the center at (55.3641°, 86.1019°). The virtual zero height will be set to the highest possible value and all elevations are scaled by factor 0.4. 
21:04:11.080 [DEBUG]: Retrieving SRTM data. 
21:04:11.142 [DEBUG]: SRTM Tile (55,85) has been loaded from cache. 
21:04:11.143 [DEBUG]: SRTM Tile (55,86) has been loaded from cache. 
21:04:11.143 [DEBUG]: combining 2 tiles. 
21:04:11.152 [ERROR]: I/O Exception while processing the relief. 
21:04:11.152 [ERROR]: Error while processing the relief map, java.util.zip.ZipException: archive is not a ZIP archive 
Falling back to a simple planar relief. 

21:04:11.164 [INFO]: Storing relief in native CiM2-Map format 
21:04:11.483 [DEBUG]: Relief was written to file 
21:04:11.484 [INFO]: The ground textures will be generated for an area of 20.0x20.0km, with the center at (55.3641°, 86.1019°). Data source: OpenStreetMap via Overpass API. 
21:04:11.485 [DEBUG]: Retrieving Overpass query result from cache. 
21:04:12.202 [DEBUG]: Parsing OSM XML with a little help from Osmosis API 
21:04:15.413 [DEBUG]: Preparing OSM data for rendering 
21:04:16.858 [DEBUG]: Rendering 37 layers of OSM data 
21:04:18.778 [DEBUG]: Converting rendered image to native CiM2-Texture data 
21:04:19.031 [INFO]: Storing texture map in native CiM2-Map format 
21:04:19.394 [DEBUG]: Texture map was written to file 
21:04:19.396 [INFO]: Writing game objects (postfix)... 
21:04:19.425 [WARN]: The task "generating map" finished with errors: 
the intended relief map could not be generated 
21:04:19.425 [WARN]: Something went wrong, so your map has been generated in fallback mode (probably it's just empty). 
Please review the errors and post this log in the forums if you are not sure how to fix them.

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