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  1. Кто может кинуть готовую версию map4cim 1.0? Просто надо срочно
  2. Короче, я не могу нормально сделать карту, ибо map4CiM вообще отказывается скачивать рельеф. Вот код ошибки : Вот так m4c работает все время. 06:54:20,246 - INFO: Map Generator has been started. 06:54:20,285 - DEBUG: Using SRTM as source for the map's relief 06:54:20,286 - DEBUG: Using OpenStreetMap as source for the map's texture 06:54:20,290 - DEBUG: Initializing the Map Generator... 06:54:20,291 - DEBUG: Ressources initialized. The map will now be written... 06:54:20,292 - INFO: Writing resulting map to file C:\Users\Srbija\AppData\LocalLow\Colossal Order\Cities in Motion 2\Maps\TOGUCHIN.MAP 06:54:20,381 - INFO: Writing file header... 06:54:20,387 - INFO: The relief map will be generated for an area of 6.0x6.0km, with the center at (55.2421°, 84.3839°). The virtual zero height will be set to the highest possible value and all elevations are scaled 1:1. 06:54:20,388 - DEBUG: Retrieving SRTM data. 06:54:20,686 - DEBUG: Downloading SRTM Tile for (55,84). It will be stored in cache for later use. 06:54:22,261 - ERROR: I/O Exception while processing the relief. 06:54:22,265 - ERROR: Error while processing the relief map, falling back to a simple planar relief. 06:54:22,449 - DEBUG: Storing relief in native CiM2-Map format 06:54:22,875 - DEBUG: Relief was written to file 06:54:22,877 - INFO: The ground textures will be generated for an area of 6.0x6.0km, with the center at (55.2421°, 84.3839°). Data source: OpenStreetMap via Overpass API. 06:54:22,976 - DEBUG: Downloading OpenStreetMap data from the Overpass servers. This might take a few minutes... 06:55:40,517 - DEBUG: Download from server overpass.osm.rambler.ru finished in 77.53 s 06:55:40,517 - DEBUG: Parsing OSM XML with a little help from Osmosis API 06:55:41,428 - DEBUG: Preparing OSM data for rendering 06:55:41,788 - DEBUG: Rendering 27 layers of OSM data 06:55:42,414 - DEBUG: Converting rendered image to native CiM2-Texture data 06:55:42,943 - DEBUG: Storing texture map in native CiM2-Map format 06:55:43,376 - DEBUG: Texture map was written to file 06:55:43,379 - INFO: Writing game objects (postfix)... 06:55:43,383 - WARN: The task "generating map" finished with errors: the intended relief map could not be generated 06:55:43,385 - WARN: Something went wrong, so your map has been generated in fallback mode (probably it's just empty). Please review the errors and post this log in the forums if you don't know how to fix them.
  3. Вот так m4c работает все время. 06:54:20,246 - INFO: Map Generator has been started. 06:54:20,285 - DEBUG: Using SRTM as source for the map's relief 06:54:20,286 - DEBUG: Using OpenStreetMap as source for the map's texture 06:54:20,290 - DEBUG: Initializing the Map Generator... 06:54:20,291 - DEBUG: Ressources initialized. The map will now be written... 06:54:20,292 - INFO: Writing resulting map to file C:\Users\Srbija\AppData\LocalLow\Colossal Order\Cities in Motion 2\Maps\TOGUCHIN.MAP 06:54:20,381 - INFO: Writing file header... 06:54:20,387 - INFO: The relief map will be generated for an area of 6.0x6.0km, with the center at (55.2421°, 84.3839°). The virtual zero height will be set to the highest possible value and all elevations are scaled 1:1. 06:54:20,388 - DEBUG: Retrieving SRTM data. 06:54:20,686 - DEBUG: Downloading SRTM Tile for (55,84). It will be stored in cache for later use. 06:54:22,261 - ERROR: I/O Exception while processing the relief. 06:54:22,265 - ERROR: Error while processing the relief map, falling back to a simple planar relief. 06:54:22,449 - DEBUG: Storing relief in native CiM2-Map format 06:54:22,875 - DEBUG: Relief was written to file 06:54:22,877 - INFO: The ground textures will be generated for an area of 6.0x6.0km, with the center at (55.2421°, 84.3839°). Data source: OpenStreetMap via Overpass API. 06:54:22,976 - DEBUG: Downloading OpenStreetMap data from the Overpass servers. This might take a few minutes... 06:55:40,517 - DEBUG: Download from server overpass.osm.rambler.ru finished in 77.53 s 06:55:40,517 - DEBUG: Parsing OSM XML with a little help from Osmosis API 06:55:41,428 - DEBUG: Preparing OSM data for rendering 06:55:41,788 - DEBUG: Rendering 27 layers of OSM data 06:55:42,414 - DEBUG: Converting rendered image to native CiM2-Texture data 06:55:42,943 - DEBUG: Storing texture map in native CiM2-Map format 06:55:43,376 - DEBUG: Texture map was written to file 06:55:43,379 - INFO: Writing game objects (postfix)... 06:55:43,383 - WARN: The task "generating map" finished with errors: the intended relief map could not be generated 06:55:43,385 - WARN: Something went wrong, so your map has been generated in fallback mode (probably it's just empty). Please review the errors and post this log in the forums if you don't know how to fix them.
  4. Оск, не? Старожил ты наш великыя! Ошибочка у вас
  5. Oshibka 1
  6. Здесь вы можете отправить и сохранить карты, не нужные вам!